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- AUTODESK GRAPHIC IPAD FOR MAC
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- AUTODESK GRAPHIC IPAD MAC
Focus on trackpads as this will keep you as close as possible to the natural interaction you have on the iPad but minus the pencil. I’d assume there would be significant work required on the back end to implement this as you would have to build the engine that would translate the pencil input but (forgive my ignorance) surely that is part of the development process with the new m1 macs that bridges the gap between iPadOS and macOS.Īs far trackpads and mouse input, here’s my 2 cents. If the image uploads correctly note how the modelling is done on the computer and that’s where the focus is but the interaction is done through the tablet (maintaining the natural ease of use) with the addition of some simple to use keyboard shortcuts.
AUTODESK GRAPHIC IPAD MAC
This is something that you have nailed with the iPad app so I only hope the you can take the model on to the Mac but retain the ease of control on the iPad. The thing that makes Wacom tablets so good is there ease of use. I see the use case being a way to interact with your model on a big screen with added power for texture control and finish rendering.
AUTODESK GRAPHIC IPAD FOR MAC
Maybe I’m not the target market for Mac app but I want it to be a turbo booster for existing iPad app not a standalone app that is good but in a saturated market.
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I’m looking for a workflow that carries the effortless natural feel of the iPad ui over to a big screen with more power under the hood. What I am trying to get across is that the iPad app feels effortless and the pencil integration is industry leading. The is a terrible ux because you now have the Mac version on the iPad which is simply defeatist.
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To get full control over the model you need to drag the app window on to the iPad (2nd screen) and then you can interact fully with the pencil. Sidecar works as a second screen with some touch controls but it itself feels like a beta and isn’t practical for this kind of use case. Hi, thanks for taking the time to read my rambles. If implemented correctly they can surely only serve to improve the accessibility and breadth of use cases of your fantastic apps but please don’t forget what makes Shapr3D special… I see no harm in facilitating the use of keyboards, keyboard shortcuts, trackpads and mice. The magic of Shapr3D is intuitive interaction between the user and the model and that is only achievable with the Apple Pencil. That for me would be the dream integration of both apps and hardware sets. Your iPad and pencil are now effectively a graphics tablet and stylus that are purpose made to continue modelling with virtually no interruption or deviation of UI. You sit at your desk, power on your Mac, open Shapr, select ‘Connect with iPad’ and instantly your design is displayed on your monitor giving you a much better and clearer view of your work and your iPad seamlessly transitions in to ‘Tablet’ mode. You decide that you want to go and take a seat at your desk and knuckle down and get your design finished. Imagine with me for a second, you are sat in your favourite spot working on a design on your iPad using your Apple Pencil. Please don’t get me wrong, I’m not saying the app is bad, far from it actually, I think for a beta it shows great promise and would be a no brainer for anyone who has the full subscription through the iPad and is looking for the fully powered desktop experience. Shapr3D on MacOS is just Shapr3D’s version of. For me the X factor of the iPad version was the seamless integration of the iPad pencil and touch controls/gestures. I had an instant image and expectation in my head when I read the announcement but unfortunately what I found was not what I had hoped to see.Īs at least one other user has mentioned on my quick scan of the threads there is a distinct lack of iPad support within the MacOS app and I am genuinely shocked and disappointed at this.
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When I read that there was a beta available for a MacOS version I was genuinely kid on Christmas Day excited at the prospect and immediately requested the download link and headed off to the computer to try it out.
AUTODESK GRAPHIC IPAD FULL VERSION
It has now replaced Fusion 360 for me but I have been reluctant to get the full version and ditch SketchUp for my professional use (the reasons why are probably for another section of the forum).
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I recently discovered Shapr3D for the iPad and immediately fell in love with it because it just feels so natural and makes perfect sense on the iPad.
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I don’t mean to be negative and I appreciate the Beta status but there is just something missing here to make me want to use it.įor context, I use SketchUp at least once or twice a week for my design work (fitted furniture maker) and until recently would switch to Fusion 360 for more complicated models or if I wanted to play around with designing a product/item that could be 3d printed. My first impressions of the Beta are that it works, but why? what next?
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